Case file 00 · Season 0 · Opens soon

HEIST

Hold the bag. Crack the vault.

An AFK heist game on Solana. Your bag is the crew's cover. They work the safe while you're gone. Every crack takes a cut of the live pot.

The job

Three rules.
No exceptions.

  1. 01

    Hold

    Buying gives you tokens. Holding gives you Heat. Heat builds over four days, and the bigger safes want it. Sell or move your tokens and the Heat goes with them. Drop under the job's need mid-heist and the crew is busted.

  2. 02

    Crack

    Pick a safe your bag can cover and send the crew in. They work while you're away: ten minutes on a Lockbox, four hours on the Fed. Check back, or don't.

  3. 03

    Split

    Every creator fee goes into one live pot. Each crack takes a cut, sized by the work your crew put in. Bigger bag, bigger safe, bigger cut. Safes also drop robbers, tools and boosts.

LOCKBOX · BACK OFFICE, 2ND ST.CAM 01

The safes

Five doors.
Each one heavier.

  • T0

    Lockbox

    Petty cash and a cheap keypad.

    Need
    10K
    Time
    10 min
  • T1

    Office Safe

    Bonds, watches, a CFO with secrets.

    Need
    50K
    Time
    30 min
  • T2

    Bank Vault

    Bolts, a dial and a lot of gold.

    Need
    250K
    Time
    1 h
  • T3

    Casino Vault

    The house always wins. Until tonight.

    Need
    1M
    Time
    2 h
  • T4

    Federal Reserve

    Lasers, a door the size of a truck.

    Need
    5M
    Time
    4 h

Need = tokens held (and Heat, above the Lockbox). Season 0 timings.

Alarm tripped

Halfway in,
the lights go red.

Option A

Bail

Take the work done so far and walk. The Driver makes it a cleaner exit.

Option B

Push

Stay for the rest. Muscle helps the odds. Get caught and the crew lays low for a while.

The crew

Five chairs.
Fill them well.

Robbers drop from the safes in four rarities. Seat a full set and the crew works harder.

THE CREW · ON THE JOB
01

Hacker

Faster cracks.

02

Safecracker

More work per hour.

03

Driver

Better bails.

04

Muscle

Stronger pushes.

05

Lookout

Fewer alarms.

Rarity
  • Common
  • Rare
  • Epic
  • Legendary

Every Sunday

Everyone vs the Vault.

A tenth of every fee goes into the weekly Vault. Every point of work your crew puts in anywhere also chips at the same door. Fill it by Sunday and the Vault is split by work, with a Rare-or-better robber for everyone who showed up. Miss, and it rolls over.

Season 0

The doors
open soon.

The demo is offline and uses play money. Nothing touches your wallet.